Parent = Material3'/Game/Global/Materials/Master/unlit_master_m.unlit_master_m'
ScalarParameterValues[2] =
{
    ScalarParameterValues[0] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 0.3
        ParameterName = Directional Light Partial Lambert Term
    }
    ScalarParameterValues[1] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = 0
        ParameterName = RefractionDepthBias
    }
}
TextureParameterValues[5] =
{
    TextureParameterValues[0] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = Texture2D'/Game/Levels/Basics/Props/TetherBall/tether_ball_base_bc.tether_ball_base_bc'
        ParameterName = Base Texture
    }
    TextureParameterValues[1] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = TextureCube4'/Game/Levels/Basics/Environment/sky/basics_envi_cube_Tex.basics_envi_cube_Tex'
        ParameterName = Cubemap
    }
    TextureParameterValues[2] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = TextureCube4'/Game/Levels/Basics/Environment/sky/basics_envi_cube_Tex.basics_envi_cube_Tex'
        ParameterName = Fixed Mip Cubemap
    }
    TextureParameterValues[3] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = Texture2D'/Game/Levels/Basics/Props/TetherBall/tether_ball_base_em.tether_ball_base_em'
        ParameterName = Emissive Texture
    }
    TextureParameterValues[4] =
    {
        ParameterInfo = { Name=None }
        ParameterValue = Texture2D'/Game/Levels/Basics/Props/TetherBall/tether_ball_base_nm.tether_ball_base_nm'
        ParameterName = Normal Map
    }
}
VectorParameterValues[0] = {}
BasePropertyOverrides =
{
    bOverride_BlendMode = false
    BlendMode = BLEND_Opaque (0)
    bOverride_TwoSided = false
    TwoSided = false
    bOverride_OpacityMaskClipValue = false
    OpacityMaskClipValue = 0
}
StaticParameters =
{
    StaticSwitchParameters[0] = {}
    StaticComponentMaskParameters[0] = {}
    TerrainLayerWeightParameters[0] = {}
    MaterialLayersParameters[0] = {}
}
RuntimeVirtualTextureParameterValues[0] = {}
FontParameterValues[0] = {}
BlendMode = BLEND_Opaque (0)
TwoSided = false
OpacityMaskClipValue = 0
CachedReferencedTextures[0] = {}
FlattenedTexture = None
MobileBaseTexture = None
MobileNormalTexture = None
bUseMobileSpecular = false
MobileSpecularPower = 16
MobileSpecularMask = MSM_Constant (0)
MobileMaskTexture = None
ReferencedTextureGuids[0] = {}
QualityLevelsUsed[0] = {}
TextureStreamingData[3] =
{
    TextureStreamingData[0] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = tether_ball_base_bc
    }
    TextureStreamingData[1] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = tether_ball_base_em
    }
    TextureStreamingData[2] =
    {
        SamplingScale = 1
        UVChannelIndex = 0
        TextureName = tether_ball_base_nm
    }
}
